Knight - Tank, Melee DPS. With a sturdy physique and the ability to equip the heaviest of armor, Knights have no qualms about standing on the first lines to protest their allies.
Retribution: Area physical damage
Protection: Defense, threat and armor
Rogue - Stealth, Melee DPS. There are one moment, gone the next. Taking advantage of stealth and devastating close range attacks, the rogue's enemies often never knew what hit them.
Shadow: Quick single-target physical damage and invisibility
Combat: Stamina and hit-and-run control
Priest - Healer, Support. Known for valuing the wellbeing of allies over their own lives, priests harness spiritual energies to protest and revitalize their companions.
Holy: Healing, support and resurrection
Blood: DoT and area control
Ranger - Control, Ranged DPS. Preferring to keep their enemies at a distance, skilled rangers utilize bows and traps to overcome opposition before reaching arm's length.
Anti-Mage: Ranged physical DPS and magic resistance
Nature: Ranged magic DPS and traps
Mage - Magic DPS, AoE. Masters of fire and ice, mages are able to use their magical abilities to wipe out packs of enemies with little effort.
Fire: Magic damage and AoE Control
Ice: AoE and single-target control